Practice
Since 2002
Titles
50+
Worldwide gross
~$344M
Discipline
UI / UX
01 · About
Interfaces for millions of players. Institutions for one family.
Alexander Davis is a designer and director from Mercer County, Ohio. He taught himself game development as a teenager, founded his first company, a web design and hosting business, while still in high school, and graduated with honors from Wright State University.
His career in the games industry spans more than fifty titles across major franchises. He specialized in the player-facing layer, the interface and experience design that decides how millions of people meet a product, and directed it at studios including High Moon / Activision Blizzard, Vigil, and Petroglyph before running his own consultancy for clients on four continents. He shipped his own game VAST across Apple's entire ecosystem as a solo developer, winning awards and selling units worldwide. Across the industry he is credited as Xander Davis.
Alexander has lived and worked across the United States — Northwest Ohio, Fort Wayne, San Diego, Atlanta, Austin, Las Vegas, and Wasilla and Anchorage, Alaska — and, most recently, in Europe: half a year in Montenegro, in the Balkans.
For most of the decade he has been a professional vanguard of applied AI — an early and sustained practitioner and evangelist, often before others could see it, rather than a late arrival — and has taken his interface, experience, and product-design expertise all-in on SI, carrying it through games into new sectors and industries going forward, recently on high-tech VR-AI platforms for the Department of War and NATO partners.
Today he is the founder of House Davis, a family office, of Ultraevum, the House's building arm, and a father of three sons.
02 · Links
Across the network.
03 · Work
A quarter century of shipping.
Interface and art direction at AAA studios; interface teams built under deadline; an independent studio that shipped its own game; a consultancy that served studios large and small.
2026 – present
Daedalus ↗ · Product Director
A unified, open-source game engine content-creation suite, with live in-engine editing. In private pre-alpha development.
2024 – 2025
HAVIK Solutions ↗ · UX Director
Defense contractor — its VR training platform for the Department of War and NATO partners.
2022 – 2023
AVALON ↗ · UI/UX Director
2017 – 2018
Astrogun ↗ · Founder
VAST — shipped on macOS, iOS and tvOS under his own studio.
2013 – 2019
Xander Davis & Associates ↗ · Principal
Design consultancy for studios and clients across four continents, 3D Realms and Illfonic among them; the practice has been dormant since.
2012 – 2013
Petroglyph Games ↗ · UI Director
Las Vegas.
2011 – 2012
Vigil Games · THQ ↗ · UI Director
Darksiders II — built the interface team from nothing in the last three months before ship.
2009 – 2010
High Moon Studios · Activision ↗ · UI Director & Art Director
Transformers: War for Cybertron.
2005 – 2009
Studio design roles ↗ · Interface & visual design
Indiana; the portfolio years before the AAA arc.
2002 – 2009
Atlas-Image ↗ · Founder
Web design and hosting for international clients, started in high school.
04 · Ventures
Built to be owned.
Design yourself. Then design the future.
05 · Contact
office@davis.oneCorrespondence reaches Alexander through the House Davis office.
